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vCFG's team

0

57 kills · 5 players

de_dust2 · 30 min

1 rounds · 2025-09-16

Europe 5v5 Queue

Winner · _bouncer_'s team

1

78 kills · 5 players

Top fragger

odysea

19 kills

Top impact

-soul666

96 ADR

Util damage

vCFG

218 HP

Weak spots this match

vs lifetime baseline
  • Taunoperkele

    HS % 9% (avg 36%)

    -75%
  • t1qY

    K/D 0.56 (avg 0.87)

    -36%
  • Taunoperkele

    K/D 0.92 (avg 1.16)

    -21%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

vCFG's team

4 · 2

KR3wW

L103

17/15/5 · 1796 dmg

ADR

95

HS%

41

K/D

1.13

Entry 4/0Multi 1Util 31Pistol 4

vCFG

L101

14/14/5 · 1328 dmg

ADR

70

HS%

29

K/D

1.00

Entry 2/0Multi 1Util 218AWP 4Pistol 2

t1qY

L8

10/18/3 · 1156 dmg

ADR

61

HS%

40

K/D

0.56

Entry 1/0Util 63AWP 2Pistol 2
K/D -36%ADR -14%

berkayakts

L81

9/15/6 · 1232 dmg

ADR

65

HS%

67

K/D

0.60

Multi 1Util 203Pistol 3

vFMA

L101

7/16/5 · 1215 dmg

ADR

64

HS%

57

K/D

0.44

Entry 1/0Util 37AWP 5

_bouncer_'s team

8 · 5

odysea

L103

19/10/2 · 1564 dmg

ADR

82

HS%

58

K/D

1.90

Multi 3Util 177Pistol 3

_bouncer_

L104

18/15/4 · 1819 dmg

ADR

96

HS%

67

K/D

1.20

Entry 6/0Multi 1Pistol 4

-soul666

L94

18/11/6 · 1830 dmg

ADR

96

HS%

61

K/D

1.64

Entry 2/0Multi 3Util 2AWP 4Pistol 5
K/D +18%HS % +15%

Taurinee

L102

12/10/5 · 1401 dmg

ADR

74

HS%

33

K/D

1.20

Entry 1/0Multi 1Util 118Pistol 1

Taunoperkele

L9

11/12/8 · 1522 dmg

ADR

80

HS%

9

K/D

0.92

Entry 2/0Util 76AWP 2Pistol 1
HS % -75%K/D -21%

Half-by-half

First half

4 · 8

Second half

2 · 5

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.