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Winner · RichMoneyAcademy

13

73 kills · 5 players

de_ancient · 34 min

18 rounds · 2026-05-21

S57 NA Open1-8 East - Regular Season

BDFP

5

55 kills · 5 players

Top fragger

saken_cs

16 kills

Top impact

saken_cs

110 ADR

Util damage

clouded

230 HP

Weak spots this match

vs lifetime baseline
  • Eagledragom

    K/D 0.88 (avg 1.31)

    -33%
  • Eagledragom

    ADR 69 (avg 85)

    -19%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

RichMoneyAcademy

8 · 5

saken_cs

L85

16/15/10 · 1971 dmg

ADR

110

HS%

56

K/D

1.07

Entry 4/0Multi 2Util 119

mas-cs

L63

16/11/0 · 1520 dmg

ADR

84

HS%

56

K/D

1.45

Entry 1/0Util 57Pistol 4
K/D +26%ADR +10%

Tr0yjanHorse

L62

15/11/4 · 1553 dmg

ADR

86

HS%

60

K/D

1.36

Entry 1/0Multi 1Util 63Pistol 3

Neopolitan

L82

14/12/3 · 1714 dmg

ADR

95

HS%

64

K/D

1.17

Entry 4/0Util 182Pistol 2

Bennerrs

L61

12/7/3 · 1268 dmg

ADR

70

HS%

33

K/D

1.71

Entry 1/0Util 102AWP 8Pistol 4

BDFP

4 · 1

krazed

L71

15/15/4 · 1557 dmg

ADR

87

HS%

33

K/D

1.00

Entry 2/0Multi 2Util 71AWP 1Pistol 4

Eagledragom

L82

14/16/5 · 1241 dmg

ADR

69

HS%

43

K/D

0.88

Entry 2/0Multi 1Util 1AWP 3Pistol 1
K/D -33%ADR -19%

FEX

L61

13/15/3 · 1758 dmg

ADR

98

HS%

38

K/D

0.87

Entry 2/0Multi 1Util 97Pistol 2

ZayhanS

L81

9/15/4 · 961 dmg

ADR

53

HS%

11

K/D

0.60

Util 48AWP 3Pistol 4

clouded

L7

4/16/5 · 954 dmg

ADR

53

HS%

25

K/D

0.25

Entry 1/0Util 230Pistol 2

Half-by-half

First half

8 · 4

Second half

5 · 1

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.