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Winner · veLeg's team

13

78 kills · 5 players

de_ancient · 26 min

18 rounds · 2026-06-06

Europe 5v5 Queue

DiuzEr's team

5

54 kills · 5 players

Top fragger

veLeg

23 kills

Top impact

veLeg

139 ADR

Util damage

kiPEASD

172 HP

Weak spots this match

vs lifetime baseline
  • kiPEASD

    K/D 0.33 (avg 1.10)

    -70%
  • kiPEASD

    ADR 53 (avg 76)

    -31%
  • DiuzEr

    K/D 1.00 (avg 1.25)

    -20%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

veLeg's team

8 · 5

veLeg

L104

23/13/5 · 2499 dmg

ADR

139

HS%

87

K/D

1.77

Entry 6/0Multi 3Util 90Pistol 5
K/D +65%ADR +63%

TheFoili

L102

16/8/6 · 1756 dmg

ADR

98

HS%

44

K/D

2.00

Entry 1/0Multi 1Util 94Pistol 7

vlz

L10

14/11/5 · 1320 dmg

ADR

73

HS%

50

K/D

1.27

Entry 1/0Util 42Pistol 2
ADR -15%K/D +9%

Hunajapylly

L93

13/11/5 · 1186 dmg

ADR

66

HS%

62

K/D

1.18

Entry 2/0Util 27Pistol 1

Victoryy

L94

12/11/6 · 1326 dmg

ADR

74

HS%

58

K/D

1.09

Entry 1/0Multi 1Util 129Pistol 1

DiuzEr's team

4 · 1

DiuzEr

L102

15/15/2 · 1324 dmg

ADR

74

HS%

67

K/D

1.00

Entry 1/0Util 83Pistol 5
K/D -20%ADR -15%HS % +34%

Myllari

L102

14/15/5 · 1565 dmg

ADR

87

HS%

57

K/D

0.93

Entry 4/0Multi 1Util 58AWP 1Pistol 5

larr3

L10

13/16/1 · 1224 dmg

ADR

68

HS%

31

K/D

0.81

Multi 1Util 142Pistol 3

miroq-

L9

7/17/8 · 1144 dmg

ADR

64

HS%

43

K/D

0.41

Entry 2/0Multi 1Util 75

kiPEASD

L101

5/15/5 · 945 dmg

ADR

53

HS%

60

K/D

0.33

Util 172Pistol 2
K/D -70%ADR -31%HS % +28%

Half-by-half

First half

8 · 4

Second half

5 · 1

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.