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Andy_M322's team

8

69 kills · 5 players

de_dust2 · 38 min

21 rounds · 2026-06-02

Europe 5v5 Queue

Winner · DagusiaDas's team

13

76 kills · 5 players

Top fragger

Dupkens67

23 kills

Top impact

Dupkens67

108 ADR

Util damage

LiCzIL

300 HP

Weak spots this match

vs lifetime baseline
  • Andy_M322

    HS % 41% (avg 49%)

    -16%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

Andy_M322's team

6 · 2

Andy_M322

L95

22/15/7 · 2197 dmg

ADR

105

HS%

41

K/D

1.47

Entry 5/0Multi 3Util 80Pistol 2
HS % -16%K/D +30%ADR +23%

whatever-

L62

20/15/6 · 2092 dmg

ADR

100

HS%

50

K/D

1.33

Entry 3/0Multi 1AWP 6Pistol 5

heilrock

L4

11/13/5 · 1275 dmg

ADR

61

HS%

27

K/D

0.85

Entry 3/0Util 225AWP 2

Greezleed

L41

8/17/5 · 1318 dmg

ADR

63

HS%

50

K/D

0.47

Entry 2/0Multi 1Util 207Pistol 1

interprezo

L3

8/16/3 · 936 dmg

ADR

45

HS%

50

K/D

0.50

Entry 1/0Util 17Pistol 2

DagusiaDas's team

6 · 7

Dupkens67

L85

23/12/4 · 2270 dmg

ADR

108

HS%

26

K/D

1.92

Entry 3/0Multi 3Util 47AWP 1Pistol 4

DagusiaDas

L53

16/14/8 · 1716 dmg

ADR

82

HS%

12

K/D

1.14

Multi 1Util 18AWP 2Pistol 2

_OlkaCraft_

L63

15/15/2 · 1605 dmg

ADR

76

HS%

47

K/D

1.00

Entry 2/0Multi 2Util 7AWP 3Pistol 4

LiCzIL

L51

15/16/6 · 1746 dmg

ADR

83

HS%

33

K/D

0.94

Entry 1/0Util 300AWP 1Pistol 2
ADR +11%

GoliNeX

L31

7/13/4 · 892 dmg

ADR

43

HS%

57

K/D

0.54

Entry 1/0Util 23Pistol 1

Half-by-half

First half

6 · 6

Second half

2 · 7

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.