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Winner · --L0nEr's team

13

84 kills · 5 players

de_inferno · 37 min

22 rounds · 2026-06-01

North America 5V5 Queue

_9bitt's team

9

73 kills · 5 players

Top fragger

--L0nEr

20 kills

Top impact

Zhangirkozha

94 ADR

Util damage

--L0nEr

251 HP

Weak spots this match

vs lifetime baseline
  • CeeYayy

    K/D 0.89 (avg 1.15)

    -23%
  • CeeYayy

    ADR 67 (avg 85)

    -22%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

--L0nEr's team

5 · 8

--L0nEr

L103

20/13/10 · 2019 dmg

ADR

92

HS%

45

K/D

1.54

Entry 1/0Util 251AWP 9Pistol 6

Zhangirkozha

L103

19/15/8 · 2072 dmg

ADR

94

HS%

74

K/D

1.27

Entry 3/0Multi 1Util 40Pistol 7

LarryBird1

L102

17/12/2 · 1678 dmg

ADR

76

HS%

59

K/D

1.42

Entry 2/0Util 39AWP 2Pistol 4

TranQuille-

L102

14/19/7 · 1827 dmg

ADR

83

HS%

64

K/D

0.74

Entry 4/0Multi 1Util 166Pistol 1

scoop007

L103

14/14/4 · 1526 dmg

ADR

69

HS%

57

K/D

1.00

Entry 1/0Util 67Pistol 4

_9bitt's team

7 · 2

_9bitt

L102

17/16/1 · 1665 dmg

ADR

76

HS%

53

K/D

1.06

Entry 2/0Multi 2Util 155Pistol 2

Intensify

L103

17/16/4 · 1671 dmg

ADR

76

HS%

59

K/D

1.06

Entry 2/0Multi 1Util 124Pistol 3

CeeYayy

L101

16/18/1 · 1463 dmg

ADR

67

HS%

56

K/D

0.89

Entry 5/0AWP 5Pistol 1
K/D -23%ADR -22%HS % +30%

Do_Worrk

L102

14/16/4 · 1561 dmg

ADR

71

HS%

64

K/D

0.88

Entry 1/0Util 22AWP 1Pistol 3

eIo

L101

9/18/7 · 1386 dmg

ADR

63

HS%

67

K/D

0.50

Entry 1/0Util 130AWP 2

Half-by-half

First half

5 · 7

Second half

8 · 2

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.