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Winner · BenjXD's team

13

80 kills · 5 players

de_mirage · 31 min

21 rounds · 2026-06-01

North America 5V5 Queue

BDoinks's team

8

66 kills · 5 players

Top fragger

-TeaJay

19 kills

Top impact

BenjXD

98 ADR

Util damage

-TeaJay

368 HP

Weak spots this match

vs lifetime baseline
  • McCoy

    K/D 1.00 (avg 1.32)

    -24%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

BenjXD's team

9 · 4

-TeaJay

2

19/13/8 · 2020 dmg

ADR

96

HS%

47

K/D

1.46

Entry 4/0Multi 2Util 368AWP 3Pistol 4

BenjXD

L92

17/14/5 · 2062 dmg

ADR

98

HS%

41

K/D

1.21

Entry 5/0Multi 1Util 102AWP 1Pistol 3
ADR +18%

parallelo

L85

17/12/3 · 1543 dmg

ADR

74

HS%

59

K/D

1.42

Entry 1/0Multi 2AWP 1

McCoy

L93

16/16/4 · 1771 dmg

ADR

84

HS%

44

K/D

1.00

Entry 2/0Multi 1Util 86Pistol 3
K/D -24%HS % -8%

peterprime

L71

11/11/4 · 1156 dmg

ADR

55

HS%

27

K/D

1.00

Entry 2/0Multi 1Util 8AWP 8Pistol 2

BDoinks's team

3 · 5

BDoinks

L82

18/16/4 · 1735 dmg

ADR

83

HS%

50

K/D

1.12

Entry 2/0Multi 2Util 27AWP 2Pistol 4

Treetop

L82

16/15/2 · 1439 dmg

ADR

69

HS%

38

K/D

1.07

Entry 1/0Util 23AWP 5Pistol 2

iHoaxz

L91

13/16/3 · 1410 dmg

ADR

67

HS%

31

K/D

0.81

Entry 2/0Util 117AWP 4Pistol 1

aimduel

L81

10/17/4 · 1337 dmg

ADR

64

HS%

70

K/D

0.59

Entry 1/0Pistol 1

-613

L92

9/17/4 · 1268 dmg

ADR

60

HS%

67

K/D

0.53

Entry 1/0Multi 1Util 22Pistol 2

Half-by-half

First half

9 · 3

Second half

4 · 5

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.