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Winner · Poulzen's team

13

76 kills · 5 players

de_overpass · 28 min

16 rounds · 2026-05-16

Europe 5v5 Queue

Sebnutty-_-'s team

3

43 kills · 5 players

Top fragger

-M0nsteRRR

19 kills

Top impact

RozehNN

115 ADR

Util damage

Poulzen

57 HP

Weak spots this match

vs lifetime baseline
  • Sebnutty-_-

    K/D 0.38 (avg 1.18)

    -68%
  • Sebnutty-_-

    ADR 59 (avg 81)

    -27%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

Poulzen's team

9 · 4

-M0nsteRRR

L104

19/7/2 · 1664 dmg

ADR

104

HS%

26

K/D

2.71

Entry 3/0Multi 1Util 16AWP 3Pistol 1

RozehNN

L103

16/10/6 · 1843 dmg

ADR

115

HS%

62

K/D

1.60

Entry 4/0Multi 2Util 7Pistol 5

Poulzen

L102

14/9/1 · 1238 dmg

ADR

77

HS%

36

K/D

1.56

Entry 1/0Multi 1Util 57AWP 7Pistol 2

xL4rs3n

L92

14/7/7 · 1546 dmg

ADR

97

HS%

64

K/D

2.00

Entry 3/0Util 44Pistol 3

aleksaaa_

L102

13/10/4 · 1420 dmg

ADR

89

HS%

31

K/D

1.30

Entry 2/0Multi 1Util 12Pistol 1

Sebnutty-_-'s team

3 · 0

DrabAnteater

L92

12/14/3 · 1137 dmg

ADR

71

HS%

58

K/D

0.86

Multi 2Util 43Pistol 1

_kyta_

L10

10/15/2 · 879 dmg

ADR

55

HS%

50

K/D

0.67

Util 12AWP 2Pistol 2

fonixxx666

L10

8/16/3 · 1094 dmg

ADR

68

HS%

62

K/D

0.50

Entry 1/0Pistol 4

winnnz

L101

7/15/3 · 950 dmg

ADR

59

HS%

43

K/D

0.47

Pistol 4

Sebnutty-_-

L10

6/16/4 · 946 dmg

ADR

59

HS%

50

K/D

0.38

Entry 2/0Util 16Pistol 3
K/D -68%ADR -27%HS % +25%

Half-by-half

First half

9 · 3

Second half

4 · 0

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.