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Winner · BADTRIP424's team

1

77 kills · 5 players

de_anubis · 28 min

1 rounds · 2024-11-16

Europe 5v5

kimenu's team

0

49 kills · 5 players

Top fragger

HelloMoto_o

23 kills

Top impact

HelloMoto_o

125 ADR

Util damage

lukakrazy

230 HP

Weak spots this match

vs lifetime baseline
  • figiii

    K/D 0.47 (avg 1.09)

    -57%
  • figiii

    ADR 50 (avg 75)

    -33%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

BADTRIP424's team

8 · 5

HelloMoto_o

L103

23/7/5 · 2127 dmg

ADR

125

HS%

57

K/D

3.29

Entry 3/0Multi 3Util 154Pistol 4

Deimos

L95

18/12/6 · 1816 dmg

ADR

107

HS%

67

K/D

1.50

Entry 3/0Multi 1Util 60Pistol 4

lukakrazy

L93

16/11/5 · 1523 dmg

ADR

90

HS%

50

K/D

1.45

Entry 2/0Multi 1Util 230Pistol 2

BADTRIP424

L92

15/9/8 · 1634 dmg

ADR

96

HS%

27

K/D

1.67

Entry 4/0Util 172AWP 7Pistol 3

Ka8ooom

L3

5/10/5 · 792 dmg

ADR

47

HS%

40

K/D

0.50

Util 89AWP 1Pistol 1

kimenu's team

4 · 0

Michal8868

L10

14/15/2 · 1546 dmg

ADR

91

HS%

64

K/D

0.93

Util 2Pistol 6

kimenu

L81

12/16/1 · 1022 dmg

ADR

60

HS%

58

K/D

0.75

Entry 1/0Multi 1Util 84Pistol 5

Shanill

L91

11/16/3 · 1200 dmg

ADR

71

HS%

55

K/D

0.69

Entry 2/0Multi 1Util 62AWP 2Pistol 4

figiii

L91

7/15/4 · 851 dmg

ADR

50

HS%

57

K/D

0.47

Entry 1/0Util 41AWP 1Pistol 1
K/D -57%ADR -33%HS % +33%

zestyAl

L51

5/15/5 · 850 dmg

ADR

50

HS%

60

K/D

0.33

Entry 1/0Multi 1Util 88

Half-by-half

First half

8 · 4

Second half

5 · 0

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.