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bagssbunnyyy's team

6

59 kills · 5 players

de_mirage · 31 min

19 rounds · 2026-06-04

North America 5V5 Queue

Winner · YoJackyBoy's team

13

82 kills · 5 players

Top fragger

Jorkinmypien

19 kills

Top impact

GetMoistt

99 ADR

Util damage

GetMoistt

75 HP

Weak spots this match

vs lifetime baseline
  • GetMoistt

    HS % 33% (avg 46%)

    -28%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

bagssbunnyyy's team

2 · 4

hopEz_1

L63

17/16/7 · 1752 dmg

ADR

92

HS%

29

K/D

1.06

Multi 2Util 39Pistol 4

LargeHunZi

L62

14/15/1 · 1209 dmg

ADR

64

HS%

43

K/D

0.93

Entry 1/0Util 1AWP 3Pistol 3

bagssbunnyyy

L5

12/18/5 · 1534 dmg

ADR

81

HS%

50

K/D

0.67

Entry 5/0Pistol 1

TRanQu1ltyZ

L7

8/17/5 · 1195 dmg

ADR

63

HS%

50

K/D

0.47

Entry 1/0Pistol 1

MarMarkove

L21

8/16/3 · 864 dmg

ADR

46

HS%

38

K/D

0.50

Entry 1/0Util 16AWP 2

YoJackyBoy's team

10 · 3

Jorkinmypien

L52

19/13/4 · 1859 dmg

ADR

98

HS%

47

K/D

1.46

Entry 2/0Multi 1Util 15Pistol 1

GetMoistt

L53

18/12/5 · 1872 dmg

ADR

99

HS%

33

K/D

1.50

Entry 4/0Multi 1Util 75AWP 1Pistol 2
HS % -28%K/D +44%ADR +20%

PORTXGAL

L53

16/10/0 · 1306 dmg

ADR

69

HS%

0

K/D

1.60

Entry 3/0Multi 2AWP 14

YoJackyBoy

L62

15/11/6 · 1774 dmg

ADR

93

HS%

53

K/D

1.36

Entry 2/0Multi 2Util 62Pistol 1

0ddyNuf

L53

14/13/6 · 1757 dmg

ADR

93

HS%

50

K/D

1.08

Multi 3Util 59Pistol 3
HS % +32%ADR +16%

Half-by-half

First half

2 · 10

Second half

4 · 3

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.