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Winner · JoeGrows's team

1

96 kills · 5 players

de_anubis · 35 min

1 rounds · 2023-12-03

COMPETITIVE 5V5

AshCash847's team

0

70 kills · 4 players

Top fragger

JoeGrows

35 kills

Top impact

JoeGrows

0 ADR

Util damage

JoeGrows

0 HP

Weak spots this match

vs lifetime baseline
  • JoeGrows

    ADR 0 (avg 90)

    -100%
  • Tobbacan

    ADR 0 (avg 44)

    -100%
  • SpinnyWedge

    ADR 0 (avg 76)

    -100%
  • AshCash847

    ADR 0 (avg 86)

    -100%
  • lunarhaha

    ADR 0 (avg 95)

    -100%
  • The_Basement

    ADR 0 (avg 57)

    -100%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

JoeGrows's team

7 · 6

JoeGrows

L45

35/14/7 · 0 dmg

ADR

0

HS%

57

K/D

2.50

Multi 5
ADR -100%K/D +89%HS % +14%

Lami408

L33

21/16/11 · 0 dmg

ADR

0

HS%

52

K/D

1.31

Multi 3
K/D +47%

Tobbacan

L3

15/15/8 · 0 dmg

ADR

0

HS%

47

K/D

1.00

ADR -100%K/D +79%HS % +31%

Velnut

L23

13/16/6 · 0 dmg

ADR

0

HS%

69

K/D

0.81

HS % +28%

SpinnyWedge

L22

12/13/6 · 0 dmg

ADR

0

HS%

8

K/D

0.92

ADR -100%HS % -76%

AshCash847's team

5 · 4

AshCash847

L33

25/20/3 · 0 dmg

ADR

0

HS%

32

K/D

1.25

Multi 1
ADR -100%HS % -11%

lunarhaha

L23

22/19/5 · 0 dmg

ADR

0

HS%

55

K/D

1.16

Multi 2
ADR -100%HS % +17%

Kdoe

L32

13/18/4 · 0 dmg

ADR

0

HS%

62

K/D

0.72

Multi 1
K/D -49%HS % +15%

The_Basement

L31

10/18/3 · 0 dmg

ADR

0

HS%

90

K/D

0.56

Multi 1
ADR -100%HS % +120%K/D +19%

Half-by-half

First half

7 · 5

Second half

6 · 4

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.