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Winner · Silly Strikers

13

74 kills · 5 players

de_ancient · 29 min

17 rounds · 2026-06-06

Benelux Clash Open 2 qualifier 4

VINDICES

4

35 kills · 5 players

Top fragger

-SteN

18 kills

Top impact

FSN

114 ADR

Util damage

Ansel

268 HP

Weak spots this match

vs lifetime baseline
  • Horaculus

    K/D 0.50 (avg 1.13)

    -56%
  • Horaculus

    HS % 25% (avg 42%)

    -40%
  • Horaculus

    ADR 52 (avg 74)

    -30%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

Silly Strikers

9 · 4

-SteN

L104

18/6/4 · 1658 dmg

ADR

98

HS%

50

K/D

3.00

Entry 2/0Multi 2Util 147AWP 3Pistol 8

FSN

L102

17/9/9 · 1940 dmg

ADR

114

HS%

59

K/D

1.89

Entry 3/0Multi 1Util 143Pistol 2

Ansel

L105

16/8/7 · 1827 dmg

ADR

108

HS%

38

K/D

2.00

Entry 3/0Multi 2Util 268Pistol 1

nashiro

L102

15/5/6 · 1438 dmg

ADR

85

HS%

47

K/D

3.00

Entry 4/0Multi 1Util 179Pistol 3

--DEIMOS--

L10

8/7/5 · 900 dmg

ADR

53

HS%

38

K/D

1.14

Entry 1/0Util 21AWP 1

VINDICES

3 · 1

HugoBen

L101

8/16/3 · 1135 dmg

ADR

67

HS%

38

K/D

0.50

Entry 1/0Util 4Pistol 2

Horaculus

L9

8/16/2 · 877 dmg

ADR

52

HS%

25

K/D

0.50

Entry 1/0Util 10Pistol 2
K/D -56%HS % -40%

Sweroh

L92

7/15/2 · 853 dmg

ADR

50

HS%

57

K/D

0.47

Entry 1/0Multi 1Util 42Pistol 4

wantje99

L81

7/14/3 · 757 dmg

ADR

45

HS%

43

K/D

0.50

Entry 1/0Util 136

Paraa

L7

5/15/2 · 632 dmg

ADR

37

HS%

40

K/D

0.33

Util 88Pistol 1

Half-by-half

First half

9 · 3

Second half

4 · 1

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.