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agentu4's team

10

79 kills · 5 players

de_overpass · 36 min

23 rounds · 2026-05-31

Europe 5v5 Queue

Winner · 1ver's team

13

89 kills · 5 players

Top fragger

agentu4

25 kills

Top impact

agentu4

101 ADR

Util damage

Lucavdl

228 HP

Weak spots this match

vs lifetime baseline
  • kok1sh

    K/D 0.68 (avg 0.92)

    -26%
  • kok1sh

    ADR 53 (avg 71)

    -25%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

agentu4's team

9 · 1

agentu4

L104

25/16/6 · 2311 dmg

ADR

101

HS%

48

K/D

1.56

Entry 2/0Multi 2Util 71AWP 3Pistol 4
K/D +39%ADR +21%

blendd

L102

17/17/5 · 1963 dmg

ADR

85

HS%

35

K/D

1.00

Entry 5/0Multi 1Util 89AWP 8Pistol 2

Flacrim

L93

16/18/5 · 1779 dmg

ADR

77

HS%

75

K/D

0.89

Entry 3/0Multi 2Pistol 2

kok1sh

L10

13/19/2 · 1219 dmg

ADR

53

HS%

46

K/D

0.68

Entry 2/0Multi 2Util 169
K/D -26%ADR -25%

RJK

L101

8/19/9 · 1319 dmg

ADR

57

HS%

62

K/D

0.42

Entry 1/0Util 192Pistol 2

1ver's team

3 · 10

sugarcorn

L103

25/13/3 · 2151 dmg

ADR

94

HS%

56

K/D

1.92

Multi 2Util 4AWP 5Pistol 4

1ver

L103

24/15/3 · 2170 dmg

ADR

94

HS%

50

K/D

1.60

Entry 4/0Multi 2Util 118AWP 2Pistol 4

fr0xyo

L93

15/16/7 · 1611 dmg

ADR

70

HS%

47

K/D

0.94

AWP 2Pistol 3

Lucavdl

L101

14/17/8 · 1941 dmg

ADR

84

HS%

29

K/D

0.82

Entry 4/0Util 228Pistol 2

Xtream-

L83

11/18/7 · 1461 dmg

ADR

64

HS%

64

K/D

0.61

Entry 2/0Pistol 2

Half-by-half

First half

9 · 3

Second half

1 · 10

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.