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bneleon1's team

0

37 kills · 5 players

de_mirage · 26 min

1 rounds · 2024-02-04

COMPETITIVE 5v5

Winner · sl1mel0v9's team

1

75 kills · 5 players

Top fragger

jlkhmflk

20 kills

Top impact

RaZor2008

0 ADR

Util damage

RaZor2008

0 HP

Weak spots this match

vs lifetime baseline
  • RaZor2008

    ADR 0 (avg 88)

    -100%
  • leokksy

    ADR 0 (avg 84)

    -100%
  • cl0_

    ADR 0 (avg 67)

    -100%
  • cl0_

    HS % 0% (avg 38%)

    -100%
  • bneleon1

    HS % 0% (avg 37%)

    -100%
  • Bessssst

    ADR 0 (avg 79)

    -100%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

bneleon1's team

2 · 1

RaZor2008

L82

12/14/2 · 0 dmg

ADR

0

HS%

50

K/D

0.86

Multi 1
ADR -100%K/D -29%HS % +16%

leokksy

L41

11/15/1 · 0 dmg

ADR

0

HS%

45

K/D

0.73

ADR -100%K/D -36%HS % +32%

heka21

L2

7/15/2 · 0 dmg

ADR

0

HS%

29

K/D

0.47

K/D -10%HS % +26%

cl0_

L4

4/15/3 · 0 dmg

ADR

0

HS%

0

K/D

0.27

ADR -100%HS % -100%

bneleon1

L1

3/16/2 · 0 dmg

ADR

0

HS%

0

K/D

0.19

HS % -100%K/D -79%

sl1mel0v9's team

10 · 3

jlkhmflk

L44

20/7/5 · 0 dmg

ADR

0

HS%

40

K/D

2.86

Multi 2
K/D +155%

Bessssst

L84

16/7/7 · 0 dmg

ADR

0

HS%

25

K/D

2.29

Multi 2
ADR -100%HS % -47%K/D +122%

Zorik0007

L93

16/11/4 · 0 dmg

ADR

0

HS%

25

K/D

1.45

Multi 1
ADR -100%HS % -42%K/D +33%

sl1mel0v9

L101

12/6/8 · 0 dmg

ADR

0

HS%

33

K/D

2.00

Multi 1
ADR -100%HS % -27%K/D +102%

LEVIK-_-

L31

11/6/5 · 0 dmg

ADR

0

HS%

27

K/D

1.83

HS % -29%K/D +91%

Half-by-half

First half

2 · 10

Second half

1 · 3

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.