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Winner · satsuke's team

13

76 kills · 5 players

de_dust2 · 41 min

22 rounds · 2026-05-30

Europe 5v5 Queue

dikiidance's team

9

76 kills · 5 players

Top fragger

gamoti7

21 kills

Top impact

MAKSIM_SIGMA

103 ADR

Util damage

MAJ0R-_-

185 HP

Weak spots this match

vs lifetime baseline
  • MAJ0R-_-

    K/D 0.94 (avg 1.15)

    -18%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

satsuke's team

9 · 4

MAKSIM_SIGMA

L103

20/16/6 · 2257 dmg

ADR

103

HS%

60

K/D

1.25

Entry 1/0Multi 2Util 80AWP 1Pistol 2

satsuke

L104

19/14/4 · 2161 dmg

ADR

98

HS%

42

K/D

1.36

Entry 3/0Multi 3Util 13

OnlyVisa

L102

15/16/7 · 1869 dmg

ADR

85

HS%

40

K/D

0.94

Entry 2/0Multi 1Util 27AWP 6Pistol 1

rayquazx

L10

11/16/3 · 1041 dmg

ADR

47

HS%

18

K/D

0.69

Entry 3/0Util 97AWP 9Pistol 1

Ami4tostoboy

L94

11/16/3 · 1153 dmg

ADR

52

HS%

27

K/D

0.69

Util 58AWP 1Pistol 2

dikiidance's team

3 · 6

gamoti7

L101

21/16/6 · 1991 dmg

ADR

91

HS%

48

K/D

1.31

Entry 7/0Multi 1Util 127AWP 10Pistol 4

dikiidance

L102

20/14/3 · 1974 dmg

ADR

90

HS%

60

K/D

1.43

Entry 1/0Util 78AWP 3Pistol 4

MAJ0R-_-

L102

15/16/4 · 1960 dmg

ADR

89

HS%

40

K/D

0.94

Entry 1/0Multi 2Util 185AWP 1Pistol 1
K/D -18%ADR +16%

timkah

L102

13/15/2 · 1317 dmg

ADR

60

HS%

54

K/D

0.87

Entry 2/0Util 28AWP 1Pistol 5

darksnad

L92

7/16/4 · 1315 dmg

ADR

60

HS%

29

K/D

0.44

Entry 2/0Util 109AWP 1Pistol 1

Half-by-half

First half

9 · 3

Second half

4 · 6

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.