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Winner · Ryuk-dA-Best's team

13

83 kills · 5 players

de_ancient · 37 min

23 rounds · 2026-05-29

North America 5V5 Queue

AEROj's team

10

76 kills · 5 players

Top fragger

Timote0-

21 kills

Top impact

Timote0-

105 ADR

Util damage

mdLLL

280 HP

Weak spots this match

vs lifetime baseline
  • doormat

    K/D 0.55 (avg 1.14)

    -52%
  • doormat

    ADR 55 (avg 77)

    -29%
  • --Slash

    K/D 1.07 (avg 1.37)

    -22%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

Ryuk-dA-Best's team

8 · 5

Timote0-

L104

21/17/6 · 2421 dmg

ADR

105

HS%

43

K/D

1.24

Entry 4/0Multi 3Util 128AWP 1

SENSEI_6i

L104

19/17/7 · 2196 dmg

ADR

96

HS%

47

K/D

1.12

Entry 3/0Multi 2Util 12Pistol 6

Ryuk-dA-Best

L102

17/14/4 · 2058 dmg

ADR

90

HS%

47

K/D

1.21

Entry 5/0Util 213Pistol 1

--Slash

L102

15/14/7 · 1965 dmg

ADR

85

HS%

60

K/D

1.07

Entry 1/0Util 128Pistol 1
K/D -22%HS % +30%

Kensia

L101

11/16/4 · 1083 dmg

ADR

47

HS%

45

K/D

0.69

Entry 3/0Util 133Pistol 3

AEROj's team

4 · 6

mdLLL

L102

18/14/10 · 2374 dmg

ADR

103

HS%

61

K/D

1.29

Multi 1Util 280Pistol 1

Nifty

L102

16/18/2 · 1453 dmg

ADR

63

HS%

44

K/D

0.89

Entry 2/0Util 78AWP 5Pistol 2

dAVE

L103

16/16/6 · 1890 dmg

ADR

82

HS%

75

K/D

1.00

Entry 1/0Multi 1Util 126Pistol 2

AEROj

L101

15/16/3 · 1542 dmg

ADR

67

HS%

80

K/D

0.94

Entry 3/0Multi 1Util 82AWP 1Pistol 5

doormat

L102

11/20/5 · 1270 dmg

ADR

55

HS%

45

K/D

0.55

Entry 1/0Multi 1Util 118Pistol 1
K/D -52%ADR -29%

Half-by-half

First half

8 · 4

Second half

5 · 6

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.