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Winner · Damik02's team

1

76 kills · 5 players

de_anubis · 28 min

1 rounds · 2024-04-02

COMPETITIVE 5v5

real's team

0

51 kills · 5 players

Top fragger

Ydennes

22 kills

Top impact

Ydennes

0 ADR

Util damage

Ydennes

0 HP

Weak spots this match

vs lifetime baseline
  • Makintosh_01

    ADR 0 (avg 75)

    -100%
  • Damik02

    ADR 0 (avg 78)

    -100%
  • Skynedfra

    ADR 0 (avg 86)

    -100%
  • honeylovez

    ADR 0 (avg 82)

    -100%
  • good

    ADR 0 (avg 92)

    -100%
  • Bonucchi

    ADR 0 (avg 85)

    -100%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

Damik02's team

8 · 5

Ydennes

L84

22/10/1 · 0 dmg

ADR

0

HS%

36

K/D

2.20

Multi 1
HS % -27%K/D +52%

Makintosh_01

L32

16/12/3 · 0 dmg

ADR

0

HS%

44

K/D

1.33

ADR -100%K/D +39%HS % +22%

Damik02

L82

14/8/6 · 0 dmg

ADR

0

HS%

29

K/D

1.75

Multi 2
ADR -100%HS % -38%K/D +72%

Skynedfra

L43

13/8/8 · 0 dmg

ADR

0

HS%

46

K/D

1.62

Multi 2
ADR -100%K/D +49%HS % +10%

honeylovez

L52

11/13/5 · 0 dmg

ADR

0

HS%

55

K/D

0.85

Multi 1
ADR -100%K/D -18%

real's team

4 · 1

real

L72

14/15/1 · 0 dmg

ADR

0

HS%

50

K/D

0.93

Multi 1
K/D -22%HS % +9%

good

L63

14/14/3 · 0 dmg

ADR

0

HS%

36

K/D

1.00

Multi 2
ADR -100%HS % -22%

Bonucchi

L6

10/16/4 · 0 dmg

ADR

0

HS%

60

K/D

0.62

ADR -100%K/D -40%HS % +54%

mask

L4

7/16/3 · 0 dmg

ADR

0

HS%

71

K/D

0.44

ADR -100%K/D -44%HS % +45%

igvxx_

L5

6/15/1 · 0 dmg

ADR

0

HS%

83

K/D

0.40

ADR -100%K/D -65%HS % +77%

Half-by-half

First half

8 · 4

Second half

5 · 1

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.