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Winner · Vortexus's team

16

107 kills · 5 players

de_ancient · 44 min

29 rounds · 2026-03-11

Europe 5v5 Queue

Beni10's team

13

99 kills · 5 players

Top fragger

Pyrm1z

32 kills

Top impact

Pyrm1z

108 ADR

Util damage

xsooon

297 HP

Weak spots this match

vs lifetime baseline
  • Munke_Svin

    K/D 0.67 (avg 0.88)

    -24%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

Vortexus's team

5 · 7 · OT 4

Pyrm1z

L85

32/16/5 · 3134 dmg

ADR

108

HS%

44

K/D

2.00

Entry 3/0Multi 4Util 147Pistol 6
HS % -8%K/D +39%ADR +16%

Vortexus

L64

28/22/5 · 3035 dmg

ADR

105

HS%

68

K/D

1.27

Entry 3/0Multi 4Util 42AWP 4Pistol 7

Cr4zyW0lf

L63

17/15/3 · 1814 dmg

ADR

63

HS%

53

K/D

1.13

Entry 2/0Util 95Pistol 3

fly2prd

L53

16/24/6 · 1752 dmg

ADR

60

HS%

38

K/D

0.67

Entry 3/0Util 51Pistol 1

Munke_Svin

L31

14/21/6 · 1905 dmg

ADR

66

HS%

64

K/D

0.67

Entry 5/0Util 55
K/D -24%ADR -11%HS % +49%

Beni10's team

7 · 5 · OT 1

xsooon

L65

28/19/3 · 2548 dmg

ADR

88

HS%

50

K/D

1.47

Entry 1/0Multi 3Util 297AWP 5Pistol 4

ballerkemo

L83

28/20/5 · 3078 dmg

ADR

106

HS%

61

K/D

1.40

Entry 6/0Multi 3Util 79Pistol 3
K/D +37%ADR +36%

Beni10

L43

17/23/5 · 2439 dmg

ADR

84

HS%

65

K/D

0.74

Entry 2/0Multi 1Util 97Pistol 5

Besdaaa

L6

15/22/7 · 1637 dmg

ADR

56

HS%

47

K/D

0.68

Multi 1Util 37

Blendoo

L32

11/24/5 · 1301 dmg

ADR

45

HS%

0

K/D

0.46

Entry 4/0Util 66AWP 1Pistol 1

Half-by-half

First half

5 · 7

Second half

7 · 5

Overtime

4 · 1

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.