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HardyDurden's team

10

72 kills · 5 players

de_cache · 40 min

23 rounds · 2026-06-06

Europe 5v5 Queue

Winner · Zichling's team

13

95 kills · 5 players

Top fragger

chqkal

25 kills

Top impact

chqkal

123 ADR

Util damage

chqkal

177 HP

Weak spots this match

vs lifetime baseline
  • Epyck

    K/D 0.79 (avg 0.99)

    -20%
  • HardyDurden

    K/D 1.00 (avg 1.18)

    -15%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

HardyDurden's team

4 · 6

HardyDurden

L92

19/19/1 · 1833 dmg

ADR

80

HS%

47

K/D

1.00

Entry 1/0Multi 1Util 107Pistol 3
K/D -15%HS % +27%ADR +10%

VuLcAn_ES

L7

15/19/5 · 1847 dmg

ADR

80

HS%

47

K/D

0.79

Entry 3/0Multi 2Util 70AWP 1Pistol 2

Epyck

L104

15/19/4 · 1570 dmg

ADR

68

HS%

53

K/D

0.79

Entry 2/0Util 166Pistol 3
K/D -20%ADR -10%

chymo

L102

14/18/4 · 1740 dmg

ADR

76

HS%

50

K/D

0.78

Entry 1/0Util 95AWP 7Pistol 1

korvi

L82

9/20/6 · 1323 dmg

ADR

58

HS%

67

K/D

0.45

Util 117Pistol 1

Zichling's team

8 · 5

chqkal

L106

25/15/8 · 2838 dmg

ADR

123

HS%

60

K/D

1.67

Entry 3/0Multi 2Util 177Pistol 5
K/D +37%ADR +33%

Player30951

L101

24/12/5 · 2381 dmg

ADR

104

HS%

54

K/D

2.00

Entry 6/0Multi 2Util 158Pistol 5
K/D +33%

Zichling

L51

16/18/8 · 1713 dmg

ADR

75

HS%

56

K/D

0.89

Entry 3/0Util 39Pistol 2
K/D -9%

ShoOnZzy

L102

16/13/10 · 1768 dmg

ADR

77

HS%

44

K/D

1.23

Entry 4/0Multi 1Util 155AWP 1

ULTRAS_PARIS

L73

14/15/4 · 1388 dmg

ADR

60

HS%

50

K/D

0.93

Multi 1Util 5Pistol 1

Half-by-half

First half

4 · 8

Second half

6 · 5

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.