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Winner · aqirheyassa's team

13

87 kills · 5 players

de_nuke · 41 min

24 rounds · 2026-05-30

Europe 5v5 Queue

v1x1-'s team

11

81 kills · 5 players

Top fragger

v1x1-

24 kills

Top impact

aqirheyassa

102 ADR

Util damage

sintaaaax

157 HP

Weak spots this match

vs lifetime baseline
  • -desire2live

    HS % 35% (avg 51%)

    -31%
  • 9oom

    HS % 37% (avg 53%)

    -30%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

aqirheyassa's team

10 · 3

aqirheyassa

L104

22/18/5 · 2457 dmg

ADR

102

HS%

55

K/D

1.22

Entry 3/0Multi 1Util 84Pistol 3
HS % +41%ADR +31%

-desire2live

L101

20/16/4 · 1790 dmg

ADR

75

HS%

35

K/D

1.25

Entry 3/0Multi 1Util 101Pistol 2
HS % -31%ADR -9%K/D +12%

-ksaized

L104

18/15/3 · 1931 dmg

ADR

81

HS%

61

K/D

1.20

Entry 2/0Multi 2Util 122AWP 5Pistol 1

sintaaaax

L10

14/16/3 · 1449 dmg

ADR

60

HS%

29

K/D

0.88

Entry 4/0Util 157AWP 7Pistol 1

D3more

L104

13/17/6 · 1573 dmg

ADR

66

HS%

54

K/D

0.76

Entry 2/0Multi 2Util 98Pistol 3

v1x1-'s team

2 · 9

v1x1-

L107

24/15/3 · 2394 dmg

ADR

100

HS%

42

K/D

1.60

Entry 4/0Multi 5Util 105AWP 9Pistol 3

9oom

L10

19/17/2 · 1736 dmg

ADR

72

HS%

37

K/D

1.12

Entry 3/0AWP 2Pistol 5
HS % -30%ADR -9%

L_E_G_0

L102

16/17/3 · 1810 dmg

ADR

75

HS%

38

K/D

0.94

Util 134Pistol 3

shuaq

L10

12/18/9 · 1651 dmg

ADR

69

HS%

42

K/D

0.67

Entry 1/0Util 127Pistol 1

k3sh-

L102

10/20/5 · 1255 dmg

ADR

52

HS%

60

K/D

0.50

Entry 2/0Multi 1Util 117

Half-by-half

First half

10 · 2

Second half

3 · 9

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.