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no_talent

8

68 kills · 5 players

de_inferno · 42 min

21 rounds · 2026-06-08

Europe 5v5 Queue

Winner · CapriSonne's team

13

81 kills · 5 players

Top fragger

DangerVacya

22 kills

Top impact

The_Kraken10

93 ADR

Util damage

CapriSonne

295 HP

Weak spots this match

vs lifetime baseline
  • The_Kraken10

    HS % 31% (avg 66%)

    -53%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

no_talent

4 · 4

load-

L91

19/15/5 · 1824 dmg

ADR

87

HS%

32

K/D

1.27

Entry 2/0Multi 2Util 117Pistol 2

The_Kraken10

L104

16/15/4 · 1956 dmg

ADR

93

HS%

31

K/D

1.07

Entry 3/0Multi 3Util 100Pistol 3
HS % -53%ADR +19%

seth_iwnl

L101

11/18/7 · 1267 dmg

ADR

60

HS%

73

K/D

0.61

Entry 2/0Multi 1Util 236Pistol 3

CaraX-

L92

11/17/9 · 1520 dmg

ADR

72

HS%

45

K/D

0.65

Entry 2/0Multi 2Util 108Pistol 1

_FANG-

L8

11/16/7 · 1081 dmg

ADR

52

HS%

73

K/D

0.69

Entry 2/0Util 118Pistol 4

CapriSonne's team

8 · 5

DangerVacya

L105

22/12/3 · 1946 dmg

ADR

93

HS%

55

K/D

1.83

Multi 5Util 86AWP 3Pistol 6

ADHS_CS

L93

17/14/2 · 1550 dmg

ADR

74

HS%

59

K/D

1.21

Entry 3/0Multi 1Util 104Pistol 3

xScatmachine

L102

16/12/2 · 1615 dmg

ADR

77

HS%

75

K/D

1.33

Multi 1Util 99Pistol 4
HS % +27%

CapriSonne

L91

13/16/8 · 1703 dmg

ADR

81

HS%

38

K/D

0.81

Entry 2/0Multi 1Util 295

clmsy

L102

13/14/10 · 1746 dmg

ADR

83

HS%

38

K/D

0.93

Entry 5/0Multi 1Util 139AWP 4Pistol 1

Half-by-half

First half

4 · 8

Second half

4 · 5

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.