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Winner · 0TIIIS's team

13

86 kills · 5 players

de_cache · 40 min

24 rounds · 2026-05-13

Europe 5v5 Queue

baturotti's team

11

85 kills · 5 players

Top fragger

Manga-Luffe

23 kills

Top impact

Manga-Luffe

106 ADR

Util damage

Manga-Luffe

189 HP

Weak spots this match

vs lifetime baseline
  • fukko1337

    K/D 0.78 (avg 1.12)

    -30%
  • fukko1337

    ADR 64 (avg 83)

    -23%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

0TIIIS's team

5 · 8

0TIIIS

L104

22/19/4 · 2415 dmg

ADR

101

HS%

59

K/D

1.16

Entry 3/0Multi 3Pistol 1

dragn--

L102

19/17/3 · 1973 dmg

ADR

82

HS%

74

K/D

1.12

Entry 2/0Multi 1Util 78AWP 2Pistol 3
HS % +54%ADR +13%

KQLYu

L102

16/14/3 · 1582 dmg

ADR

66

HS%

56

K/D

1.14

Entry 2/0Util 60Pistol 3

von1x333

L102

15/18/1 · 1451 dmg

ADR

61

HS%

47

K/D

0.83

Entry 1/0Multi 1Util 57AWP 1Pistol 4

joker826

L103

14/17/7 · 1924 dmg

ADR

80

HS%

57

K/D

0.82

Entry 3/0Multi 1Util 131AWP 2Pistol 1

baturotti's team

7 · 4

Manga-Luffe

L104

23/16/6 · 2549 dmg

ADR

106

HS%

61

K/D

1.44

Entry 5/0Multi 4Util 189Pistol 3
K/D +38%HS % +36%

baturotti

L102

19/18/2 · 1892 dmg

ADR

79

HS%

42

K/D

1.06

Entry 1/0Multi 2Util 17AWP 1Pistol 5

ARMEITJOER

L103

15/17/5 · 1804 dmg

ADR

75

HS%

53

K/D

0.88

Entry 2/0Util 174AWP 2Pistol 5

fukko1337

L101

14/18/4 · 1542 dmg

ADR

64

HS%

36

K/D

0.78

Entry 3/0Util 164Pistol 3
K/D -30%ADR -23%

_c4bul_

L101

14/17/3 · 1621 dmg

ADR

68

HS%

21

K/D

0.82

Entry 2/0Util 83AWP 6

Half-by-half

First half

5 · 7

Second half

8 · 4

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.